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6x Useless Machine - Project Leader/Programmer

Before I studied to become a Game Programmer I studied Robotics for about 3 years. During this time I designed and built a Useless machine with my team.

My university wanted us to make a Useless machine to catch the eye of prospective students with a Machine they could play with. The goal was for it to be interesting and fun.

For that project I was the Programmer, I made sure the Machine responded appropriately and interestingly.

When I quit the study, my job as a Student Ambassador gave me the chance to revive this project. I was charged to make sure that the other team members did their job and kept an eye on the bigger picture.

At the end we made something fun we could bring to Open days, and technology promotion events to show kids the cool things that could be made using technology.

6x Useless Machine Demonstration
An image of the finished case of the machine
6x Useless Machine - Finished Case
An image of the prototype machine
6x Useless Machine - Prototype