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Internship at Innobrix - Full Stack 3D Typescript Developper

An Internship during which I learned modern 3D web development skills.

During which I developped, currently live, features in their custom 3D web engine.

Demo Video
Demo video

KrokEngine - C++ 2D Game engine, Physics

My own C++ 2D Game Engine with basic phyhsics. As a challenge and a learning experience, I tried making a 2D engine and adding some physics to it.

The purpose was to learn more about memory management and ownership. Next to this, I wanted to try to implement 2D collision handling for shapes consisting of lines and circles.

Tile Island Generator

A tool to generate tile-based islands for a survival island escape game.

Designed partially together with a designer, with many settings for them to play with.

4 Generated islands
4 Generated islands
A dungeon in a game
Tank Battle image

Tank Battle - C# phycics demo game

The goal of this project was to make a custom physics engine with my own collision detection and handling system.

To demonstrate that my engine works I was tasked to make a top-down Tank shooting game.