Internship at Innobrix - Full Stack 3D Typescript Developper
An Internship during which I learned modern 3D web development skills.
During which I developped, currently live, features in their custom 3D web engine.
An Internship during which I learned modern 3D web development skills.
During which I developped, currently live, features in their custom 3D web engine.
My own C++ 2D Game Engine with basic phyhsics. As a challenge and a learning experience, I tried making a 2D engine and adding some physics to it.
The purpose was to learn more about memory management and ownership. Next to this, I wanted to try to implement 2D collision handling for shapes consisting of lines and circles.
A tool to generate tile-based islands for a survival island escape game.
Designed partially together with a designer, with many settings for them to play with.
The goal of this project was to make a custom physics engine with my own collision detection and handling system.
To demonstrate that my engine works I was tasked to make a top-down Tank shooting game.