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The graphical effects I developped

Unreal Virtual Character Pipeline - Tools Programmer/Technical artist

A pipeline for producing a video containing a customisable virtual character.


The director wanted to be able to fully control her actions and be able to switch her hair and outfit at any moment in any way. He also desired very specifc and fully customizable glitch effects and a dithering post processing shader.


I was tasked with developping these graphical effects and the tools to control them.

Souls of Steel - Mechanics Programmer

Souls of Steel is a cooperative stealth game set in Mariupol Ukraine. It is meant to let the player experience what it is like to live in Ukraine during the war.


My main responsibilities were networking, AI/enemies, and stealth mechanics.


I was honored to have been asked for this project, and with a full team of 12 people we worked on 2 games for 9 weeks (this game was made in conjunction with Bound by Bonds).

An image containing a silhouette of a man and a drone looking over a warzone
Souls of Steel promotional art
An image containing a silhouette of two kids looking over a warzone
Bound by Bonds promotional art

Bound by Bonds - Head Engineer

Bound by Bonds is a 2-player interactive story experience. It is meant to let the player experience what it is like to live in Ukraine during the war.


This project was done in conjunction with Souls of Steel, it was my responsibility to port and alter all code from that game to this game and develop tools for the designers of Bound by Bonds.


I was honored to have been asked for this project, and with a full team of 12 people we worked on 2 games for 9 weeks (this game was made in conjunction with Souls of Steel).

2 Meter Mayhem - Environment/NPC Programmer

As part of a university project, we were tasked with making a game that could be part of an ad campaign. One of our team members thought of "Please give me space", a campaign to politely promote social distancing.


So we made a game about how hard it is to shop in a grocery store and keep an eye on all other shoppers.


My job was to make the store come alive, with groceries you could remove from the shelves, shoppers that wander around, and a friend that tries to reach you and does not respect your personal space.

An image containing a screenshot of a game taking place in a grocery store
2 Meter Mayhem screenshot
Launch the Quokka screenshot

Launch-the-Quokka - Head Engineer

We were tasked with making a physics-based puzzle game. For this, we were supposed to use our own physics system.


We used one I had developed for C# before this project.