Tile based island generator
For an island escape survival game I made a tile-based island generator.
The goal was to make a game where the player spawns on an island consisting of tiles, every day they can explore certain tiles per day which can contain events, resources, and challenges. The primary gameplay loop would be exploring and the final goal would be escaping.
We wanted the island to be randomly generated which would be a big part of the gameplay.
The designer wanted the shape of the island to be random and filled in with random tiles but still affected by neighboring tiles.
Together with the designer I made a document to establish what kind of islands it would generate and roughly how it did would do so.
I made sure to design the system in such a way the designer could easily adjust any and all settings.